About this project

We worked with A.C.R.O.N.Y.M. Digital on this browser-based MMORPG to analyze and improve the client-server network performance. Family Guy Online features a shared online world with dynamic mission instancing. Through game design, network topology and the network traffic analyses, we created a server operations cost prediction model which took into account the concurrent number of users, the quantity of missions and shards, and the server machine specifications

Server Development

A.C.R.O.N.Y.M. Digital